Friday, September 18, 2009

Level 10 Abilities, and Experiences thus far.



Wooooy. Level 10! And as promised, this is where the action starts. This is the main event. This is level 1, past the training levels. This is where it starts! See that? That wasn't the star-

Anyway, where to start? Ah yes.

Abilities (scroll down to the end of these for the next part of this post, experiences thus far.)

Including the abilities we've learned at level 10, assuming we've been good little paladins, we have the following abilities.

Holy Light
: This is our only heal. Or, yours, if you didn't roll a Draenei. I did, so this is a rarely used ability, I favor my Gift of the Naaru. Holy Light is our only heal for the moment, costs a lot too. Use sparingly.

Lay on Hands
: Well.. okay. This is technically our second heal, but it has a 20 minute cooldown, and Holy Light heals for enough. Only ever use this if you need an instant heal NOW, and can't afford to wait for Holy Light. Will give us mana at higher levels but that doesnt concern us for now.

Purify
: Situational, really. Use it when you've got a poison or disease that you want to be rid of. Low mana cost, can be cast on allies too, if you find yourself grouped with someone. I've not had the privilage of finding a likeminded fellow or fellette to accompany me though.

Seal of Righteousness: Always, always, always, ALWAYS keep this up. It procs off of every single melee swing you do for a minor amount of damage, and is responsible for you being able to use Judgement of Light, which we'll discuss later. Moderate mana cost but lasts for 30 minutes. No excuse to allow this to fall off.

Devotion Aura: Our only aura for the moment. Gives us a little bit of physical damage mitigation. Will do for now, keep it up. Doesn't cost any mana, and doesn't need to be recast at all once its up, unless you deactivate it.

Divine Protection: (For anyone who THINKS they know what this ability does, go jump off the highest cliff you can find and cast it. Now continue to read) This is NOT OUR DIVINE SHIELD. This is NOT BUBBLE. This is Shield Wall for Paladins, except it doesn't require the use of a shield. Cast this when you're in trouble, and being swarmed by adds. Pop it to escape, or to buy yourself time to heal yourself so you can unleash your righteous auto-attack-fury down onto those whom would seek death upon you.

Hammer of Justice:
Arguably the most overpowered, ridiculously nerf-worthy ability in the Paladins arsenal in PvP at 80, this ability serves as little more than a spell interrupt at this level. Cast it to stop a mob from healing, or casting an offensive ability. Very low mana cost, but make sure you need to use it when you do, as it has a 1 minute cooldown and you don't want this to be off-cooldown at a clutch time.

Hand of Protection: This is more like it. Full physical and bleed damage mitigation, and it DOES protect you from fall damage. The downside? Hefty cooldown, and you can't do any physical or ranged damage through it yourself. Anything the enemy can do to you and can't through this shield, you can't do it back to them.

Blessing of Might: Our favored (and only, at the moment) Blessing, that increases all forms of damage we do, currently. 10 minute duration, low mana cost. Keep it up as much as possible. Remember to do so too, as the duration is annoyingly one of those things you need to remember, but its also long enough for you to be able to forget about remembering it. Rage.

And finally...

Judgement of Light: One of your many offensive abilities available at this level (Read: This is your ONLY offensive ability available at this level), Judgement has a 10 second cooldown, and its damage is modified by your current seal. Our only seal at this time is Seal of Righteousness, so.. yeah. Spam this ability. Or.. well.. every 10 seconds. Does moderate damage, low mana cost.

Thats it for now. And now for..

Experiences thus far.

I'll be making this brief because, well.. everyone has access to these experiences. They arn't paladin specific, they dont require very much effort or time invested (Roll a level 1 alt. Spend 30 minutes on it. Profit.) and they're kinda bland and boring so far.

But, so far I've quested with a bear in a thong...


...who later turned us into some sort of Shadow Panthers...


...then I freed more bears-in-thongs...


...and a short while after that, I did this horrible, haenous crime...


Why a crime? Let me tell you something about Holy Paladins and Boomkins. We -love- them. They are big, furry, crit-gifting mutated freaks that we love unconditionally. UNCONDITIONALLY DAMN IT.

Oh, and then I met this lovely lass.

Female Dwarves are for the fucking win.

That concludes my post for now. Leave comments and suggestions for things you'd like me to post about and I'll do my best to serve you like some sort of slave monkey. (Except I enjoy this. :D)

EDIT: Duh. Talents. First 5 points going into Seals of the Pure.

1 comment: